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This video is a quick start tutorial on using FMOD Studio to create adaptive audio for video games. It's not all-inclusive, but focuses on the core concepts and key features that I personally think are important to understanding how to use FMOD. I hope you find it to be helpful and best of luck with your own FMOD project! 🙂 ► UNITY + FMOD TUTORIAL PLAYLIST The full Unity + FMOD tutorial playlist that this video is part of can be found here. • How to make a Save & Load System in U... ► TIMESTAMPS 0:00 Intro 0:35 What is FMOD and Adaptive Audio? 1:32 Supported Game Engines 2:14 Licensing and Pricing 2:34 How FMOD Works 4:32 Creating a new FMOD Project 4:44 Assets 5:29 Events, Action Sheets, and Timeline Sheets 7:52 Timeline Markers and Regions 9:59 Instruments 14:43 Effects 15:33 Parameters 17:20 Parameter Sheets 18:25 Banks 19:30 Mixing and Volume Control 22:04 Snapshots 23:07 Building the Project 23:22 Outro ► RESOURCES FMOD Official Website https://www.fmod.com/ Godot Community made FMOD Integration https://github.com/heraldofgargos/god... ► MUSIC The backing music is custom made by @themaykit. / themaykit ► DISCORD Come ask questions, suggest a video topic, or just hang out! 📱Discord ➔ / discord ► THE PATH OF REN Wishlist The Path of Ren on Steam! 🎮 Steam (The Path of Ren) ➔ https://store.steampowered.com/app/16... ► SOCIAL MEDIA LINKS 🐦 Twitter ➔ / shapedbyrain 📷 Instagram ➔ / shapedbyrainstudios 🕑 TikTok ➔ / shapedbyrainstudios 🌐 Website ➔ https://ShapedByRainStudios.com ► SUPPORT Any support is much appreciated! I may receive a commission on any assets purchased using the below Unity Asset Store link. 🛍️ Unity Asset Store Affiliate Link ➔ https://assetstore.unity.com/?aid=110... ☕ Buy me a coffee! (Ko-fi) ➔ https://ko-fi.com/ShapedByRainStudios #gamedev #fmod #adaptiveaudio