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Sorry for the wait! I can finally begin my playthrough of Mad Rat Dead. This is a game from Nippon Ichi Software (yes, the same one that makes the Disgaea games) which became an unexpected cult hit, most definitely due to its sense of style and soundtrack full of genres like electroswing, synthwave, and dubstep, as well as the story of how even a little lab rat can make a difference in the world. (Or maybe it's just the Rat God, whom you'll see in this video.) Unlike most of the other projects from Nippon Ichi, there is no voice acting in this one, which means either it was made on the cheap or getting these composers blew their budget. But that's fine with me. It has its own charm otherwise. Our story begins with our murine protagonist, strapped to a dissection table as a human scientist works on him. As the dissection is going on, you are asked a questionnaire. Though it may not seem like much right now, and the game proceeds the same regardless of your answers, these questions will come up again later and become important. We then learn that this wasn't just a dissection, but a vivisection, with Mad Rat having been alive, and it seems, conscious through the whole while, then dying and winding up in the Rat Afterlife, where he meets the Rat God, who takes the appearance of...a magical girl rat. (Notice how the tip of her tail sometimes curls into a heart shape.) Out of pity from the Rat God, Mad Rat is then granted three things: to go back in time 24 hours (but he will still die at that point regardless of what occurs or what changes), to be granted a wish (Mad Rat chooses revenge on the human, which shocks Rat God as she's used to seeing rats asking for cheese or freedom), and most importantly to our gameplay and what Mad Rat gets first, an unusual heart. With that heart, Rat God requests for Mad Rat to traverse a maze in the afterlife (which is the tutorial stage, though you can play this like a normal stage afterwards). Upon getting to the end, she then sends him back in time and wishes him luck. Stage: 1-1 Afterlife Music: MAD RAT, ALIVE? by Camellia (105 BPM) Starting Timer: 610 Mad Rat himself is normally slow and weak, but whenever this heart beats, for that instant, Mad Rat gets incredible speed and strength. This becomes our core gameplay for Mad Rat Dead: this is a 2-D platformer with rhythm elements. Mad Rat's heart beats to the tempo of the music, and all of Mad Rat's actions are most effective (or, for attacks, only effective) when done to the beat of the music. The controls are simple: with the Switch's double Joy-Con controls, B is a quick dash in the direction held on the control stick, A is a jump (with a double jump available), Y is a drop straight down, and X is a charge, allowing Mad Rat to travel further distances with his dashes or jumps but requires at least one beat of charge. You can also have Mad Rat walk left or right with the control stick without pressing any buttons. Both the jump and the drop can be used as attacks. If Mad Rat is directly over a vulnerable enemy, he can stomp on them from below. Meanwhile, if there's an enemy in range, you can press the jump button to lock on to it, then press the jump button again for Mad Rat attack it. It's very similar in execution to Sonic's Homing Attack (and indeed, later on you will find chains of enemies for Mad Rat to cross large gaps with). Not all enemies can be damaged like this. Some enemies need to expose their weak points, and some enemies can't be damaged at all. In the tutorial, you'll see flower-looking enemies. These are Nightmares, strange creatures found around places Mad Rat visits. We'll see more kinds in the next stage. Something to point out, however, and which threw me off a great deal: A and B are switched in the tutorial. This seems to be a design oversight, but it was a bit annoying. Now to see if I can put the rest of this up without getting a copyright strike or something. I think that, to compensate for the long amount of time without some playthrough of some sort, I will put up my run of Mad Rat Dead alongside a co-op run of Kirby and the Forgotten Land. I'll just need to make the proper thumbnail elements there, like I did with this one, making replicas of the numerals in this game and putting them within a Nixie tube.