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Quake (USA) (Prototype) demo game that never released on Pocket Analogue The year is 2002, and Randy Linden is hard at work porting Quake to a little handheld system called the Game Boy Advance. If that name rings a bell, Linden is a veteran game developer best known for the creation of the BLEEM emulator as well as the groundbreaking SNES port of Doom—the latter of which was considered impossible by id Software themselves. Given his prior experience, a GBA port of Quake seemed like a logical step in his career. This unreleased prototype we present to you today was recently discovered on a 256M Flash Card in Linden’s storage, and is certainly a far cry from anything else developed for the handheld. System: Nintendo - Game Boy Advance File: BOBBEE TEC_ABTE.gba BitSize: 256 Mbit Size (Bytes): 33554432 CRC32: 10E16DD4 MD5: B10AFB07357CB31AC7C77D431894EA61 SHA1: 91DA59C27F06BEB7D5EE1531300A0D1B7E4BFDE2 SHA256: 1CC084D228983744AC954DC0A40F847F442F124F8369438B17625270B00A7404 ---| Header Data |----------------------------------------------- ROM Entry Point: EA00002E Logo Code: Bad Title: BOBBEE TEC Serial: ABTE (USA) Maker Code: 01 (Nintendo) Fixed Value: 0x96 (Ok) Unit Code: 0x00 Device Code: 0x80 Reserved 1: 0x00000000000000 Version: 0x00 (v1.0) Complement: 0x79 (Ok) Reserved 2: 0x0000 ---| Backup Media |---------------------------------------------- Chip: None Size: N/A