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Welcome to our comprehensive tutorial on setting up your Unreal Engine 5 project with C++ classes and their respective blueprint equivalents! In this video, we'll walk you through the entire process of initializing your project, creating essential C++ classes, and generating their corresponding blueprints. This foundational setup is crucial for any game development project, ensuring you can efficiently switch between C++ and blueprints as needed. Here's what you'll learn: Project Setup: Step-by-step guide to setting up your Unreal Engine 5 project for C++ and blueprint integration. Creating C++ Classes: Learn how to create essential C++ classes, including the base character, player controller, and game mode. Generating Blueprint Equivalents: Discover how to generate blueprint equivalents for your C++ classes, enabling a seamless workflow. Class Integration: Understand how to integrate your C++ classes with blueprints, ensuring they work harmoniously together. Best Practices: Tips for maintaining a clean and efficient project structure, optimizing your development workflow. By the end of this tutorial, you’ll have a fully set-up project with a solid foundation in both C++ and blueprints, ready to tackle any game development challenges ahead. Don’t forget to like, subscribe, and hit the notification bell to stay updated with our latest tutorials! JetBrains Rider - https://www.jetbrains.com/rider/buy/?... GAS Companion - https://www.unrealengine.com/marketpl... Combat Components - https://www.unrealengine.com/marketpl... Combo Graph - https://www.unrealengine.com/marketpl... 0:00 Intro 0:05 In use Plug-Ins 1:30 Creating New Project 3:45 Enabling required plug-ins 4:30 Adding .ini Entries 5:17 Creating Testing Level 7:00 Creating Base CPP Classes 14:30 Creating Blueprint Equivalents 18:35 Changing Default GameMode for Project 20:25 Outro