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World Buffs in Classic WoW are broken, and for Warriors and Rogues even more so. Today I'm gonna use Guybrush Warrior Sim and Simonize Classic Rogue Sheet to figure out exactly how much DPS each world buff provides for both classes. Try NoPing for free at: http://nopi.ng/Numidia and get 20% off with discount code NUMIDIA Guybrush Sim : https://guybrushgit.github.io/Warrior... Simonize Classic Roguecraft Sheet : https://docs.google.com/spreadsheets/... Fight Club BiS List : https://docs.google.com/spreadsheets/... Classic Roguecraft BiS List : https://classicroguecraft.com/p5-bis-... Process I followed : For both simulators I selected a 60 second fight duration, a boss with 336 armor left and level 63, I made sure to unlock AQ books abilities and I went with the best consumables depending on the class and the same raid buffs. I input the BiS lists from Fight Club and Classic Roguecraft because they are the two that players agree to be the most correct. I haven't touched the default rotations for both sims. Both simulations were made with an alliance character, the results are actually slightly different when you select a horde character but the order of power of the world buffs doesn't change. (DMF is still the strongest and DMT is still the weakest ect for both factions). I went with daggers spec for rogues because it is agreed to be the best spec currently with current BiS gear. Important note : The results that I presented are figured out by selecting all world buffs then disabling one, checking the difference, enabling it again, disabling the next one and so on. I was actually concerned while doing that that doing it the other way around (Selecting no world buffs and enabling them one by one) would give different results. The conclusion is that whereas of course the numbers are bigger for when you stack world buffs, the ranking of the world buffs actually doesn't change, the order presented in the video stays the same for both scenarios.