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At this year’s IBC, Zero Density showcased its expanding holistic graphics ecosystem that sets a new industry standard for efficiency and creative control with live demos on Virtual Studio and XR stages. These stages show the advanced capabilities of Reality5, Reality Hub, Traxis and Zero Density’s new Unreal Motion Design-based motion graphics solution, Lino. End-to-end graphics ecosystem Perfect blend of virtual and physical worlds with true-to-life interactions and detail preservation Simplified live operations Integration with newsroom and automation systems 𝐕𝐢𝐫𝐭𝐮𝐚𝐥 𝐏𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧 𝐓𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲: -The creative concept for sports broadcasting was delivered by Zenapptic AI (https://zenapptic.ai/) with the final design and implementation performed by the ZD creative team. Check our XR demo for the complete range of real-time and cinematic graphics workflows, which includes Virtual Studio, Portal Window, Set-extension, Augmented Reality, and IC-VFX workflows. All real-time graphics solutions were powered by the new EVOII Render Engines, our new hardware platform, which unlock more performance, with gains up to 40% and a reduced end-to-end video delay to 5 frames, faster than any other Virtual Production solution in the marktet, without compromising quality. 2 x EVO II’s with Nvidia RTX 4090 GPUs and AJA Corvid44 12G video I/O boards. On is used to power the LED, while the other handles the set extension for XR. 𝐌𝐨𝐭𝐢𝐨𝐧 𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬 𝐓𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲: Reality Hub 1.6 controls Lino, our real-time broadcast on-air graphics platform. 𝐒𝐭𝐮𝐝𝐢𝐨 𝐓𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲: The production setup used Grass Valley LDX150 4K system camera with Canon CJ12EX4.3BIASE 4K Lens - DirectLight Pro 1.5 LED wall from Planar. European studio and cinematic lighting design studio “Lichtmacht” provided the perfect mix of MIMIK 120 and Celeb LED DMX from the Next Generation LED Series in conjunction with KinoFlo lighting systems. Egripment provided their TDT telescopic crane with mechanical tracking providing complete freedom of camera movement.