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Age of Empires II: Definitive Edition Personal Comments: Druzhina grants Slavs infantry damage adjacent units, making them incredibly strong in melee fights. It is also supported with the bonuses the Slavs have, such as military production buildings provide +5 population capacity, free supplies and gambesons, and their 10% faster farm gathering. Furthermore, Druzhina technology food cost was reduced to make it more affordable. This scenario is based on equal total resources from the units. Slavs Champions win convincingly in almost all battles. However, they would lose to Legionaries with or without Comitatenses if the numbers were equal. Units Information: The Two-Handed Swordsman is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the fourth tier upgrade of the Militia line. Two-Handed Swordman Stats HP: 60 Attack: 12+4 Armor/Pierce Armor: 1+3/1+5 Speed: 0.99 Rate of Fire: 2 Cost: 45f & 20g Training Time: 21s - 14.21s Upgrade: Champion (750f & 350g) The Champion is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line. Champion Stats HP: 70 Attack: 13+4 Armor/Pierce Armor: 1+3/1+5 Speed: 0.99 Rate of Fire: 2 Cost: 45f & 20g Training Time: 21s - 14.21s The Legionary is a unique infantry unit of the Romans in Age of Empires II: Definitive Edition - Return of Rome. It is a unique upgrade that replaces the Two-Handed Swordsman and Champion in the Imperial Age. Legionary Stats HP: 75 Attack: 16 + 5 (charge attack) Armor/Pierce Armor: 6/6 Speed: 0.99 Rate of Fire: 2 Cost: 60f & 20g Training Time: 10.53s (after conscription and comitatenses) Unique Technology: Comitatenses Militia-Line Bonuses Classification: Aztecs Champions: +4 attack (Garland Wars) Bulgarians Two-Handed Swordmen: militia-line upgrades free, blacksmith upgrades cheaper and faster to research, +5 melee armor (Bagains) Burmese Champions: +3 attack Britons Champions: Generic fully upgraded militia-line Celts Champions: No squires, move 15% faster Dravidians Champions: Ignore armor (barrack upgrades cost 50% cheaper, Wootz Steel) Goths Champions: No supplies & gambesons, no arson, receive bonus damage vs buildings, cost 35% cheaper, produced rapidly (team bonus & perfusion) Gurjaras Two-Handed Swordmen: No blast furnace, squires & gambesons, cost 25% less food (Kshatriyas) Incas Champions: No supplies & gambesons, cost 30% less food Japanese Champions: Attack 33% faster Malay Two-Handed Swordmen: No gambesons, gold cost replaced by food cost (Forced Levy) Malians: No blast furnace & gambesons, +3 pierce armor up Portuguese: No squires, cost 20% less gold Romans Legionaries: No plate mail armor, supplies & gambesons, receive 2x effect from blacksmith infantry upgrade, +4 bonus damage vs infantry, +5 charge attack & produced 50% faster (Comitatenses) Sicilians Champions: Fully upgraded militia-line, receive 33% less bonus damage Slavs Champions: Free supplies & gambesons, damage adjacent units (Druzhina) Teutons Champions: +2 melee armor Vikings Champions: +20% more HP, +5 attack vs cavalry, +4 attack vs camel units & receive gold after killing villagers, monks, and trade units (Chieftains)