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In this Godot 4 tutorial, we're creating a message bus singleton (autoload) that we can use to create global signals, helping scripts and nodes communicate with one another. Specifically, we're changing how our interaction components communciate with our UI interaction context component. This can help reduce dependency issues with communicating nodes. 🔔 GET THE SOURCE FILES ►► / stayathomedev_ 🔔 FREE BASIC FPS SETUP SOURCE FILES ►► https://stayathomedev.itch.io/basic-f... ----------------------------------------------------------------------------------- ✅ Basic FPS Setup Video ►► • Make An FPS in Godot 4 ✅ Interaction Component ►► • Creating A Modular Interaction Component ----------------------------------------------------------------------------------- 0:00 Why a Message Bus? 0:24 What is a Message Bus in Godot? 0:44 Creating the Message Bus Autoload 1:02 Adjusting the UI Context Component 1:25 Changes to the Update Function 1:45 Adjusting the Interaction Component 2:00 Get the Source Files ----------------------------------------------------------------------------------- This series is part of my sponsored Godot FPS Project where we will walk through how to create an 3D FPS game in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video. This initial basic FPS setup project is available for free to download and use using the MIT license via the link below. For all future videos, the project source files will be available to my GitHub Sponsors. Joining my Patreon in one of the 3 tiers will give you: access to the private Discord channel your name in the project README early access to tutorial videos power to vote on what mechanics get covered in future videos full access to the project source files to use in your own projects ----------------------------------------------------------------------------------- STAYATHOMEDEV ►► https://stayathomedev.com TWITTER ►► / stayathomedev MY GODOT ASSETS ►► https://stayathomedev.itch.io/ PATREON ►► / stayathomedev_ #godot #godotengine #fps