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16-bit chiptune demake cover of "Luminous Forest" from Sonic Forces, compatible with the Sega Genesis / Sega Mega Drive console. Download links included. MORE SONIC FORCES (playlists): *Genesis (16-bit): https://tinyurl.com/y8cha9sd ·Master System (8-bit): https://tinyurl.com/y9fcbmtv You can also find the playlist by browsing my channel, next to other soundtracks I've covered and a playlist of songs from games I've only covered once, like Killing Floor 2, Kirby Planet Robobot and Doki Doki Literature Club. - - - - - - - - - - - - - - - Technical info (updated 27/Sep/2019) ·Program: DefleMask Tracker v0.12.0 ·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM]) ·FM instruments loaded: 10 ·PSG volume macros loaded: 3 ·PCM samples loaded: 2 ·Max. FM channels active: 5 ·Max. PSG channels active: 3 ·FM channel 6: set to DAC (samples only) ·PSG channel 4: Free range white noise ·Tempo: 190 BPM (clock 57Hz, speed 05/04) ·Time in development: 1 week (+6 days) DOWNLOADS (Google Drive): *MP3: https://tinyurl.com/y3eoboqz ·VGZ: https://tinyurl.com/yxrrrxx7 ·DMF: https://tinyurl.com/y24jcay8 Feel free to use them for your videos or fangames. NOTE: To uncompress the VGZ file, rename it to "vgm.gz" and extract it with 7zip, WinRar, etc. - - - - - - - - - - - - - - - About the song: As soon as I noticed the song was similar to Egg Gate, I immediately thought of reusing the instruments from my Egg Gate remix, and that proved to be useful, although I confused myself getting the snares' pitch right. The stereo drums at 0:59 aren't samples but FM, that's why I could use two different kinds of drums at once. You may not notice it, but there's a heavy use of square waves throughout the song, they help make the song feel fuller. About the picture: Unlike others I've done, I didn't draw anything for this one, only minor edits to already existing graphics, felt like too much of a challenge. Instead, I combined lots of different levels, but mainly Casino Night Zone and Aquatic Ruin Zone, which seemed to me like the most obvious choices. I also used sprites from Wood Zone, which I got from the Sonic 2 long version hack and I'm not sure if they're original or were unused sprites from Sonic 2. I also used a little of Mystic Cave Zone, like the tree trunks and the swinging platform's chains. The background is a combination of Sonic 3's intro sea, Emerald Hill's flowery field, Green Hill's trees, Aquatic Ruin's mountains and Genocide City's moon and clouds from the same Sonic 2 hack, all of them recolored to look like nighttime, and also Casino Night's palace thing. I think combining graphics follows Sonic Forces' intention of bringing back old stuff and making them feel new.