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Today I dive deep into Minecraft's code to uncover how this glitch to kill any entity, even players in creative mode, actually works. While you may have seen another video about this and how "killing a creative mode player is easy", I read Minecraft's real code to correct the record on how the glitch really works. To spawn one for yourself on Minecraft Java Edition 26.1: /give @s splash_potion[potion_contents={potion:"awkward",custom_color:65793,custom_effects:[{id:"instant_health",amplifier:29,duration:1},{id:"instant_damage",amplifier:29,duration:1}]},custom_name={"italic":false,"text":"Liquid Death"}] 1 This does not work on Bedrock Edition and may not work on all versions of Java Edition. @okayCobalt has a great video diving deeper into UHC: • Solving a Mystery from a 2013 Minecraft Se... Background footage during the explanation segment is an old recording of my grind to beat the final checkpoint of the lobby's parkour course; you can watch the original upload of the winning attempt here: • 9-4: The Final Exam Thanks to a countless number of people for building this map but especially @Bazinga9000 for doing most of the redstone and command blocks and probably being the one to add the potion to the map and thus introducing me to this mystery Thanks to @Puddings for reviewing the video OST: Double Cherry Pass (Mario Kart World) Ward (Minecraft Volume Alpha) Space Fantasy (Super Mario Galaxy) Tricks and Deductions (Phoenix Wright Ace Attorney) Surrounded Sea (Pokemon Mystery Dungeon Explorers of Sky) There's a lot of ways the issue could have been avoided that I didn't mention. One hotfix would be to add a check in the heal function, which is actually what NeoForge does for some reason. The most comprehensive would be to replace integer calculation "4 lsh x" with the float calculation "Math.pow(2, x+2)" which would produce identical healing amounts for vanilla potions while replacing all the potions above level 29 with just regular ol' increasingly large healing amounts. Although there's also a part of me that thinks this bug is sorta intentional, because while researching I also looked at the code for 1.17.1 and learned that this code has been massively refactored since then, which one might expect the developer to notice and fix the bug during that refactoring but maybe not.