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Created by Teruko and TelosTurntable Sol BadGuy: https://steamcommunity.com/sharedfile... Rivals of Aether: https://store.steampowered.com/app/38... The Flame of Corruption finds his way into Rivals of Aether! Sol is a combo-heavy all-rounder character. Sol brings the Gatling system of Guilty Gear to the table, allowing for a wider range of combo opportunities through attack cancels, jump cancels and special cancels. This character will feel familiar for Guilty Gear fans, and unique for Rivals of Aether fans. GATLINGS? Put simply, a Gatling is an attack being cancelled into another attack. Gatlings can only be performed while hitting an opponent, requiring active input from the player. For the sake of simplicity, this term will be used to refer to moves that can be cancelled into after landing an attack. Sol's Gatling options will be listed at the bottom of his movelist. UNIQUE MECHANIC AIR DASH While Sol is in the air, double-tap the direction that you want to go. Sol can air dash forward and backward. This gives Sol an incredible edge in movement, and can even be acted out of. However, using it will consume your double jump. It cannot be used after a double jump, either. SPECIALS NEUTRAL SPECIAL (HOLD): GUNFLAME A projectile that covers a large distance, but takes a while to recover. Use it to control space and add to your opponent's percentage. Try to use it from further away, as a late hit will allow you to recover before they're out of hitstun! However, be mindful that this move will put you in parry stun if it is parried. NEUTRAL SPECIAL (TAP): GUNFLAME FEINT When performing Gunflame, tap the Special button instead of holding it. This move recovers very quickly and will allow you to fake the opponent out in a situation where they may have dodged or parried Gunflame. AERIAL NEUTRAL SPECIAL: SIDEWINDER When Neutral Special is used in the air, Sol will perform Sidewinder. This move is a powerful combo ender when used correctly. However, it has a very small sweetspot for a very small amount of time, requiring the player to land the move at a very specific point. If this is successful, you will score a "Clean Hit", boasting a high amount of damage and knockback. If the move hits at any other point, the regular hit will have very low hitstun and knockback, ending your combo in a much less satisfying way. SIDE SPECIAL: BANDIT REVOLVER/BANDIT BRINGER A move with plenty of forward trajectory that changes depending on whether the input is tapped or held. When Special is tapped, Sol will perform Bandit Revolver. This move is one of Sol's primary combo tools, being usable both on the ground and in the air. When used near the edge of a stage, its KO power shines through. If you miss your opponent, however, this move will put you into pratfall and leave you vulnerable. When Special is held, Sol will perform Bandit Bringer. This move is only usable while grounded, and puts you into pratfall whether you landed it or not. However, it is a prime tool for closing the distance and starting combos. Be careful not to go off the stage with it, or you'll fall right into a blastzone! UP SPECIAL: VOLCANIC VIPER Sol leaps into the air, using his weapon to perform a flaming uppercut. This attack can be devastating when used near the top blastzone. Prime combo ender, as well as an overall fast attack to throw out. However, you will be left useless in pratfall during your descent. DOWN SPECIAL: WILD THROW This move is incredibly short-range. However, on successful hit, you will grab the opponent and throw them to the other side, bouncing them against the ground. This gives Sol a clean combo starter, as well as dealing some damage on its own. Useful for catching opponents who are attempting to roll. AERIAL DOWN SPECIAL: BREAK Break is a useful tool for aerial approaches and combos. When performed, Sol stalls in the air for a short amount of time, before then descending downward with a flaming divekick, dragging the opponent down and blasting them away with a flaming pillar. Use this to catch an opponent aiming to parry an aerial attack from you! NEW TO V1.4 Press B again at any point during this attack's descent to immediately cancel into the flame pillar followup. This allows you to control how far you want to descend with the move. MOD AUTHORS Teruko - Spriting and coding TelosTurntable - Portrait artwork