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I interviewed the team at MachineGames to find exactly how they made Indiana Jones and the Great Circle feel so much like a long-lost Indy movie, from its unique aspect ratio to the way it mimics the original lenses. patreon: / watchingtheaerial twitter: / watchingaerial letterboxd: https://letterboxd.com/watchingaerial/ Voiceover editing by Tyler Floyd More videos from me: • Why OBLIVION Refused to Settle For Green S... • SE7EN & How 35mm Scans Lie to You • Collateral & the Death of Neon This video is presented in the game's native 2.37:1 aspect ratio. Links & Sources Developing a Cinematic Blueprint Xbox Wire - "Bringing ’80s Movie Magic to a 2024 Game" https://news.xbox.com/en-us/2024/11/2... DiscussingFilm - "Axel Torvenius and Craig Derrick talk ‘Indiana Jones and the Great Circle’" https://discussingfilm.net/2025/04/25... Turning a Mocap Studio into a Movie Set Moby Games - Kyle Klütz Credits https://www.mobygames.com/person/4022... Remocapp - "Marker vs. Markerless Motion Capture" https://remocapp.com/blog/posts/326/m... NCPR - "Indiana Jones and the voice of Troy Baker" https://www.northcountrypublicradio.o... Storyboarding for Cinemascope American Cinematographer - "Douglas Slocombe on Indiana Jones and the Last Crusade" https://theasc.com/articles/indiana-j... Creating the Analogue Feel A Sound Effect - "Behind the Thrilling Sound of ‘Indiana Jones and the Great Circle’" https://www.asoundeffect.com/indiana-... GDC Vault - The Immersive Audio of 'Indiana Jones and the Great Circle https://gdcvault.com/play/1035475/The... • The Sound of Indiana Jones | Indiana Jones... • Sounds of Adventure: The Making of Indiana... The Order of Giants & MachineGames' Future Deadline - "Jerk Gustafsson And Lucasfilm Games' Douglas Reilly On 'Evolving' An Icon" https://deadline.com/2024/12/indiana-... Timestamps: 00:00 Uncommon Framing 01:58 Developing a Cinematic Blueprint 04:19 Turning a Mocap Studio into a Movie Set 08:30 Storyboarding for Cinemascope 10:39 Creating the Analogue Feel 15:11 The Order of Giants & MachineGames' Future