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The whole game is an hour long. This is the second part of the game. Was a tough game, "good game" to my opponent. Chapters (see description below): 0:00 Against Artifact 16:39 Starfall Invocation board wipe 20:44 Opponent attempts come back 28:06 Clutch Get Lost 28:39 View Battlefield 0:00 Against Artifact The opponent is using Artifacts , namely Simulacrum Synthesizer , Machinist's Arsenal , Salvation Engine , to create and enhance their army. I have no removal against them, except maybe No More Lies , for which I unfortunately didn't leave enough mana. 16:39 Starfall Invocation board wipe I know my only out is Starfall Invocation (I have already used my other board wipe, Split Up ). There are only 18 cards left in my Library and only one copy of that card, so 2/18 chance when I drew. Quite fortunate to find it. Before activating the card, I attacked with Serra Angels to gain some life, because they will be wiped anyways. I also take some time to understand if the creature will be able to attack as soon as I bring it back. Fact is that it will have Summoning Sickness , so, no, it cannot attack. Choose to bring back Lyra , because both her higher damage and Lifelink , meaning less rounds needed to finish off the opponent and more sustainability in tight situations. As a comparison, Serra Angel 's Vigilance won't be that useful, because I have a bunch of health so I don't mind smaller creatures to hit me. After the wipe, my situation looks great: I have Lyra on the board and two Get Lost plus one No More Lies in my hand to prevent the opponent's potential comback. 20:44 Opponent attempts come back In retrospect, maybe I should have tried to counterspell their Guidelight Synergist by my No More Lies , but they have enough manner to counter my counterspell anyways. I also didn't account for the opponent's Food Token , which gave them 3 life and allowed them one more turn. The opponent then pulls off of a series of actions. This includes the Salvation Engine , which, when attacking, can bring back an artifact from the graveyard. The opponent choses to bring back a big flying creature, which will prevent my Lyra from finishing them off. At this point, it looks like I'm doomed. That is, unless ... 28:06 Clutch Get Lost I have enough damage to kill the opponent, but they have a big flying creature which can block and kill my Lyra . So my only hope was to remove that ceature. Counting my removals, I only have one last Get Lost left. Super lucky to draw it right where I needed it. The opponent immediately conceded upon seeing me casting it. 28:39 View Battlefield