У нас вы можете посмотреть бесплатно Materials and Physically Based Rendering // Ray Tracing series или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
Keep exploring at https://brilliant.org/TheCherno/ Get started for free, and hurry—the first 200 people get 20% off an annual premium subscription. AMAZING place to learn all the math you'll need for this series! Support on Patreon ► / thecherno Discord (#raytracing-series) ► / discord Source code ► https://github.com/TheCherno/RayTracing 🧭 FOLLOW ME Instagram ► / thecherno Twitter ► / thecherno Twitch ► / thecherno Learn C++ with my series ► • Welcome to C++ 📚 RESOURCES (in order of complexity) 🟢 Ray Tracing in One Weekend series ► https://raytracing.github.io 🟡 Scratch a Pixel ► https://scratchapixel.com 🔴 Physically Based Rendering: From Theory to Implementation ► https://amzn.to/3y2bGK7 💾 SOFTWARE you'll need installed to follow this series Visual Studio 2022 ► https://visualstudio.microsoft.com Git ► https://git-scm.com/downloads Vulkan SDK ► https://vulkan.lunarg.com CHAPTERS 0:00 - Materials 6:16 - Physically Based Rendering 20:53 - A better material system 26:22 - Accumulation Welcome to the exciting new Ray Tracing Series! Ray tracing is very common technique for generating photo-realistic digital imagery, which is exactly what we'll be doing in this series. Aside from learning all about ray tracing and the math to goes into it, as well as how to implement it, we'll also be focusing on performance and optimization in C++ to make our renderer as efficient as possible. We'll eventually switch to using the GPU instead of the CPU (using Vulkan) to run our ray tracing algorithms, as this will be much faster that using the CPU. This will also be a great introduction to leveraging the power of the GPU in the software you write. All of the code episode-by-episode will be released, and if you need help check out the raytracing-series channel on my Discord server. I'm really looking forward to this series and I hope you are too! ❤️ This video is sponsored by Brilliant. #RayTracing