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For this playthrough of H&D I will use all the roster of 40 soldiers available, so every campaign will feature 2 officers and 6 privates. The SAS squad chosen for the third campaign (Germany): William 'Mad' Calvert - (Major) Sir Thomas 'Lord Mule' Woolley - (Lieutenant) George Aldridge - (Private) Paul 'Pilot' McGatt - (Private) John Stirling - (Private) Gilbert Caven - (Private) George Darmont - (Private) Robert Vanguard - (Private) Operation Fiend’s Call, Germany, 24.4.1943. According to information received, the Germans are developing a new rocket weapon. Our task is to penetrate the underground factory and destroy it. This action is only for men who have courage. We are going to get into the main hall of this complex by pretending that we are attacking it. We are going to wear German uniforms and will have to capture a German officer, who will take us there. Mission Trap Key, Germany, 25.4.1943, 4:36. Now we have before us the night attack on Colonel Steiner’s villa. Steiner is the key officer in several projects os secret German weapons. To make him co-operate, we have to eliminate all soldiers who are protecting him.