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Have you played a game, and a mission feels pointless? Or offbeat? Or a mission that simply shouldn't be there? This is a classic tactic used in narrative games for several reasons. Is a design mechanism used by developers to give the player more context on something important, highlight a narrative element, or simply paced the game in a better way, so it is not always the same. While playing these games, we might feel like the developers are teasing us, or that you are wasting your time on a pointless mission. But the reality is that these powerful elements can leave us with iconic moments, or moments that, once seen under a different lens, mean so much more. In this video, I dive into what some pointless tasks of huge video games like Red Ded Redemption 2 and The Last of Us: Part II are trying to tell us. ----------------------------------------------- Timestamps: 0:00 - Intro 1:05 - Pointless tasks 10:32 - Outro ----------------------------------------------- Subscribe!! / @bichoproject Business email: pjctbchbusiness@gmail.com