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Sculpting the Face & Features in ZBrush Welcome to our ZBrush character sculpting class! In this session, we dive into the fundamentals of facial anatomy and sculpting techniques to help you refine your digital sculpts. What You'll Learn: ✅ Understanding facial proportions and key landmarks (skull, brow ridge, cheekbones, jawline) ✅ Anatomy and sculpting techniques for each feature: Eyes: Orbital cavity, eyelids, and tear ducts Nose: Nasal bone, cartilage, and nostrils Mouth & Lips: Lip structure, expressions, and movement Ears: Helix, tragus, and overall placement ✅ ZBrush sculpting workflow: Blocking out primary forms with Dynamesh Refining details with various brushes Adding subtle asymmetry for realism 🎥 Watch the full lesson here: • Sculpting the Face & Features in ZBrush 📌 Resources: Download the class PowerPoint for reference (Check the class email for the attachment!) Join our discussion thread for questions & feedback 💬 Drop a comment below if you have any questions, and don’t forget to like & subscribe for more sculpting tutorials! Happy sculpting! 🎨✨ #ZBrush #3DModeling #DigitalSculpting #CharacterDesignGET FREE 3D CONTENT HERE: https://gumroad.com/cgbackpack PODCAST https://anchor.fm/pixel-sultan Discord By Permission Only If you want to help me create more videos, you can by supporting me with anything on patreon. Patreon: / artofstruggle