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The state of this game is disappointing, such a legend of a videogame inversely blessed with such a disappointing remastered. That's the best I achieved with a custom engine.ini tailored by me to reduce but not remove shadow cascade, foliage and trees and general LoD. All of this to just preserve the ahestetic given by the, admittedly, wonderful GI they used from UE5 layer. Performance are disappointing, just as much as they are disappointing on a full fledged desktop PC. So beware if you want to play it on handeld you've to live with compromises, both in visual and in performance, . Game is still amazing, even by today's standard so there is that! Custom Engine.ini: [ConsoleVariables] r.HDR.UI.Luminance=203 r.HDR.EnableHDROutput=1 r.MotionBlurQuality=2 r.MotionBlur.Amount=0.39 ; Shutter angle r.MotionBlurSeparable=1 ; Makes the blur less grainy r.MotionBlur.TargetFPS=0 ; 0 = automatic ||| will auto-adjust based on FPS. Leave it at 0 r.MotionBlur.Max=5 ; Maximum width of the blur in percentage of the screen size [SystemSettings] foliage.DensityScale=1 grass.DensityScale=0.2 r.LightMaxDrawDistanceScale=1 r.MaxAnisotropy=6 [/Script/Engine.RendererSettings] r.Lumen.SampleFog=1 #bethesdagamestudios #theelderscrolls #theelderscrollsivoblivion #steamdeck #steamdeckgameplay