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Karamja & Mor Ul Rek have been remastered! Blog: https://hdos.dev/dev-blog/developer-s... HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style. This HD Pack targets *The Inferno* / **Mor Ul Rek**, and introduces the following changes: Textured all relevant *objects, NPCs, projectiles and items* The *Obsidian cape (r)* and the *Tzhaar-ket-om (t)* have had their models remastered as well Immersive *atmosphere and lighting* have been added Several NPCs around the TzHaar area have been restored, including bankers and the Fight Caves warden Remastered numerous *TzHaar creatures* to use new models, including the stronger TzHaar-Ket variants, Mol Ul Rek's shopkeepers, Terminal guides, the Inferno Warden and JalRek-Jad's healers Several new objects have been added, such as the Inferno's entrance vortex and the custom Haar-Tok statues 18 new *particle emitters* have been added Also added a new (fiery) butterflies variant for the Fairy Ring Added particles to various Inferno monsters and pets The Inferno exit no longer stutters and now uses particles as well Added custom support for ~70 different Tzhaar Chat-head dialogue expressions the server could send Remastered *UI elements* of TzHaar-Ket-Rak's challenges scoreboard Some outdated models have been improved *Restored* the related areas: *Musa Point* *Karamja Volcano* *Karamja Volcano Dungeon* Remastered the cave entrance leading to the Dragon Slayer 2 quest room and added some lights in the quest room itself (to be remastered; part of DS2 when the time comes) *Crandor* *Brimhaven* *TzHaar City* Remastered Mor Ul Rek area Cave walls have been repaired, ground heights were adjusted, new objects have been added, and lava now glows fiercely, derived from the Tzhaar City lava in HD. Remastered *The Inferno* Its textures have been improved slightly The ground mesh has been remastered It is now formally a HD item (should not change anything) An item from a distant past has been spotted at the establishment of TzHaar-Hur-Tel's shop.. Perhaps you could investigate this claim? Other fixes: TzKal-Zuk's healers no longer have a shadow floating above them Fixed several *Z-Fighting* (flickering) issues, such as the Ancestral Glyph before engaging Zuk, and the TzHaar pollbooth variant The **Venator bow**'s arrow positioning during its idle animation has been improved Due to limitations to the code rewrite, the uncharged version of the arrow has been removed during idle and move animations. The *JalTok-Jad* ranged attack slam is no longer able to disappear depending on your camera angle, and should now have better visibility The *TzTok-Jad* ranged attack graphic no longer stutters The *TzTok-Jad* ranged stomp no longer stutters as much Other versions of *Elvarg* have been restored Removed deprecated methods to override atmos for Mor-Ul-Rek that would prevent the *Skybox Plugin* from working correctly Texture 335 (rocky) can no longer be upscaled to high due to issues that arose when over-upscaling it Music: Inferno - RunesScape Reorchestrated (modified) All credit for audio and graphical visualizations go to Jagex Ltd. ____________________________________________ Website: https://www.hdos.dev Patreon: / hdos Join our Discord: / discord Follow us on Twitter: / hdosdev