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Master Ninja is Essential! Ninja Gaiden 2 Review. I love Itagaki's philosophy of game design and in today's video I analyze the Master Ninja Difficulty of the canonical version of Ninja Gaiden 2 (the Xbox 360 Original) and describe why this version is operating at a much higher difficulty literacy than the later revisions that Team Ninja made in Sigma 2 (and by extension Ninja Gaiden 2 Black). Its fascinating in a post Ninja Gaiden 4 world how clear the divide in design philosophy between Itagaki's Team Ninja versus Non-Itagaki Team Ninja truly is, and you can see the really clear shifts in the fundamentals occurring in Sigma 2. Up to this point I sort of trusted that Sigma 2 was a nerfed but well-meaning revision to NG2, but the deeper I got into the analysis the more mold I found underneath the bathroom tiles. A very fitting comparison I make in the review is that the Itagaki version is like the arcade release (funny given how much of an arcade powerhouse the 360 is) and Sigma 2 is like the console port - both technically but also in its design philosophy. The focus of this review isn't to criticize Sigma 2 however, it's to explain why Itagaki made a lot of bold design choices and why a lot of these choices seem insane up front (by today's standards of "fairness"), but why they work so well in the long run. In the case of Sigma, it's just insanely useful to be able to point out what happens to the game's overall design when Itagaki's influence is removed, because it's a tangible example. Itagaki goes about his design with a lot more brute force than someone like Shinji Mikami, of Resident Evil 4 fame, but that brute force is also what gives Ninja Gaiden its relentless feel. And as time goes on, I feel like we are losing touch with Itagaki's artistic energy and instead just treating action games as muzak instead of music. Also Master Ninja made me realize something, there is a game of the year award category for accessibility, but there is no game of the year award category for difficulty... wild. Just shows how much difficulty is treated as a liability rather than a merit. Amazing thumbnail by the master @boghogSTG / boghogooo Patreon / electricunderground [$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast] [$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast] Website: https://theelectricundergr.wixsite.co... Electric Reddit: / electricunderground STG Revision 2020 Discord (Shhmup Community Discord): / discord 00:00 High Literacy Difficulty 06:02 The Incendiary Shuriken’s Rhythm 16:12 Projectiles Enforce Level Design 21:50 Unreact-able Attacks Matter! 30:07 Obliteration Technique VS Ultimate Technique 38:01 Progression and Difficulty 47:05 Bosses and Permadeath 53:55 Itagaki is a Legend #ninjagaiden, #ninjagaiden2, #ninjagaidensigma