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Checking out how Lux Water and Enviro work together. For that I set progress time to "Simulated" in Enviro, Day Length in Minutes to 0,5 and Night Length in Minutes to 0,1. In addition to that I set some key binds which allowed me to change the weather effects that you'll see in the video briefly changing. I should extend that script to visualize the weather type in the UI. Main purpose was to see how the distance looks like and how it all integrates. I'm totally impressed, most amazing jobs by the asset devs. I might do a proper weather video later this one was only to see how day/night cycle and distance fog work together. Assets used: Irval the Wyvern https://assetstore.unity.com/packages... Vegetation Studio Pro https://assetstore.unity.com/packages... Meadow Environment - Dynamic Nature https://assetstore.unity.com/packages... Enviro - Sky and Weather https://assetstore.unity.com/packages... Lux Water https://assetstore.unity.com/packages... SpeedTree 8 for Games https://store.speedtree.com/speedtree...