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In this episode of SavePoint Stories, I’m joined by Toby Alden, Lead Designer on LOVE ETERNAL, an atmospheric, narrative-forward psychological horror platformer where a teen named Maya is taken from her family and trapped in a haunting castle built of bitter memories. We dig into the game’s origins (including Toby’s earlier ultra-hard platformer LOVE), how the team reshaped challenge into something “tough but doable,” and why pacing—story beats, difficulty spikes, and moments of relief—matters as much as raw precision. 00:00 Introduction to LOVE ETERNAL 02:51 The Inspiration Behind LOVE ETERNAL 05:58 Balancing Narrative and Gameplay 08:52 Designing Difficulty in Platformers 11:48 The Development Team and Process 14:45 Navigating the Indie Game Scene 17:43 Insights from Game Showcases 20:44 Community Engagement and Talks 24:01 Closing Thoughts on LOVE ETERNAL Wishlist / learn more: https://store.steampowered.com/app/30... Game: LOVE ETERNAL (Developer: brlka | Publisher: Ysbryd Games) https://loveeternalgame.com/ https://brlka.itch.io/ https://www.ysbryd.net/ #LoveEternal #IndieGames #HorrorGames #Platformer #GameDev #IndieDev #YsbrydGames #SteamDeck #PsychologicalHorror #savepointstories