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With Gothic 1 Piranha Bytes managed to create a game that is still considered a blueprint for an immersive RPG experience by fans even 20 years later. In this small mini documentary I go into detail about how the original dev team around Mike Hoge managed to create something that the later Pyrana Bytes team seemingly chased for years and years, but where never able to truly replicate with their later games. Hope you guys dig it! :) 00:00 - The game that fascinates us even 20 years later 01:22 - Modern games and their cluttered HUDs 02:43 - The importance of world structure and size 03:53 - Communicating power visually (instead of numbers) 04:50 - the weird thing about the Quests 05:46 - Motivation through pressure 06:29 - Hero and NPCs function the same? 07:35 - NPCs actually inspire you 08:52 - The value of ambient animations 09:50 - The importance of the unknown 10:39 - PB forgot how to create an empty vessel ❤️ Shoutout to the GothicArchive for being an amazing resource and Larodar and Osmith for creating the Easy Gothic Machinima Making Mod. ⟨💬⟩ The Craft of Ambience Hideout | A Discord Community for fans of this channel and Gothic enthusiasts: Join here → / discord 🔸Sneak peaks & behind the scenes for ongoing projects 🔸High Resolution (QHD) Wallpapers for download 🔸A detailed roleplay and economy system where you can climb up the ranks and guilds of Gothic 2 while building up your wealth and collecting better and better quest rewards, after you have become a citizen of Khorinis, or joined the various Guilds of Gothic 2. #gothic #piranhabytes #gothic2