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Build: Seraph: Excecutioner - Power charge - Salvation - Void Ailment - Death Repel - Mind charge - Critical - MAX Crit. Turn ring. Cielo: Salvation - Void ailment - Death Repel - Debilitate - Dekunda - Makakaja - Quick cure - Mind charge. Synchro ring Argilla: Shes going to be in human in all of the battle anyway. Equip her with Avoid ring. Heat: Excecutioner - Power charge - Salvation - Void Ailment - Death Repel - Resolution - Critical - MAX Crit. Pass ring. Cycles: Phase 1 (30.000 - 15.000 HP): After Futility Turn 1-3: Heavy magical attacks - Mamudoon - Mahamaon - Vanity - Megidolaon if unlucky - Debilitate Turn 4: Dekaja/God's Breath - Turn 1-3 moves Repeat Phase 2 (14.999 - 7.500 HP) Turn 1: Temptation - Multi hit magical attacks - Mamudoon - Mahamaon - Vanity - Megidolaon - Debilitate Turn 2-3: Turn 1 moves without Temptation Turn 4: Dekaja/God's breath - Turn 2-3 moves Repeat Phase 3 (7.499 - 0 HP) Turn 1: Temptation - Multi target heavy magical attacks - Mamudoon - Vanity - Megidolaon - Debilitate Turn 2-3: Retribution - Turn 1 moves without Temptation Turn 4: Dekaja/God's breath - The rest of the moves Repeat The strategy its simple, but you still need to be careful with RNG. First turn Death repel, charge, back to human form on Argilla (If she have the human form skill, just pass and Power charge Seraph) Then another Charge. You MUST have 3 charges before turn 4, or its instakill. First Cycle its just a set up with charge, power charge AND 2 debilitates, no more no less. The next cycles before Satan hits 15k HP its just keeping the 3 Charges, moving between Death repel, healing and Seraph hitting with charged Excecutioner. Oh and remember, DO NOT ATTACK ON TURN 1 since Satan repels Physical and Gun during that turn. You can use Quake Shot if you are already healed and with Death Repel on (just remember to not use it on Turn 4 since there Satan repels Earth, but during that turn you are much focused on Charging with Cielo and preparing for Turn 1) When Satan hits below 15K, if you are not in turn 3 you must cast Void ailment (btw you cant cast Repel Death and Void Ailment at the same time) to survive Temptation. If you are in Turn 3, Satan will skip Temptation to make his turn 4 move with Dekaja, then in Turn 1 cast Temptation. Just cycle: Turn 4 Void ailment - Charge - Skip - Heal or Power charge - Charge. And good luck to not fall on Mamudoon on Turn 1 for not having the Repel Death on. Then come back to the usual Excecutioner strikes. Do this until you hit below 7500 HP where phase 3 starts. Turn 2 and 3 now have Retribution where Satan will instakill someone with the lowest magic stat, or someone random if everyone have 99. By this turn you should have the 3 charges, and the best option you have that Satan kills it's Cielo so you dont lose Seraph power charge and Argilla null in Expel and the Avoid ring if she avoid the attacks. Just survives and attack when you can until you hit around 3000 or 2000 HP (must be over 1500 HP or Satan will cast Diarahan, yk fully healing himself) where you need to be in turn 2 or 3 with a Seraph fully charged and power charged. Change the one who's dead (preferably Cielo) with Heat, power charge heat, and use an Impel stone, then attack with all you got. Hopely Satan will fall with that. This fight its pure RNG and it's definitely harder than Demi-fiend, but damn it's a satisfying win. NOTE: I've seen some strategies using Divine light instead of Excecutioner. I tried that one first and I def don't recommend it. Just stick with Excecutioner wich is imo much safer and less RNG dangerous. Specially since if you hit enough Divine lights, Satan will cast dekunda and will hit you much harder during the turns where you don't debuff him with Debilitate or your Divine lights. Also use a paper to note your turn cycles and charges, and a calculator. Trust me XD