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This tutorial serves as a follow-up to my previous video on ML Deformers. In this installment, I explore the possibility of training an ML Deformer on a simulated cloth, such as a pair of trousers, and applying it effectively to animations that were not part of the training dataset. TIMESTAMPS 00:00 - Intro 00:35 - Maya 2025 Quixel Plugin 01:12 - Import Metahuman into Maya 2025 02:11 - Scene setup after imported a Metahuman 04:20 - Rambling about making key poses for the legs 09:18 - Final legs poses 11:05 - Export the character's poses to Marvelous Designer 13:07 - Adding the trousers in Marvelous Designer 17:10 - Simulating the cloth in Marvelous Designer 18:26 - Explaining why I didn't automatically generated random poses 20:17 - Exporting the simulated trousers Alembic cache 20:58 - Importing the simulated Alembic cache into Maya 21:41 - Duplicating the trousers geometry and bind it to the joints 25:00 - ML Deformer setup 25:52 - Adding the joints to the ControlCollector 27:35 - ML Deformer Export Training Data 28:54 - ML Deformer Training Settings 32:28 - Running the Training and check the results 34:08 - The moment of truth 36:07 - Testing the trained model with arbitrary motions 37:27 - Let's import a walking animation 39:36 - HumanIK setup 42:02 - Import the ActorCore character and motion 43:43 - Retarget the Metahuman to the ActorCore motion 44:15 - Testing the ML deformer on a walking animation 46:05 - Outro