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In this week’s Studio Session Short, Kent covers how to build AI-assisted workflow templates for character turnarounds and consistent game art pipelines. From silhouette control using depth maps to inpainting techniques and LoRA-based style alignment, this session explores tools and strategies that empower artists to stay on model while experimenting with variations. Chapters (AI-Generated) 0:00 Introduction to Repeatable Pipelines 0:35 Creating Character Turnaround Templates with Depth Maps 2:48 Implementing Inpainting for Character Customization 4:46 Utilizing ControlNets for Consistency 5:45 Incorporating External Assets into Character Designs 10:22 Developing 2.5D Isometric Tiles with SDXL 13:10 Training LoRA Models for Style Consistency 15:02 Building and Exposing Workflow Controls 19:29 Conclusion and Resources Invoke Studio Session Shorts are clips from our live recorded Studio Sessions, which take place every Friday on Invoke’s Discord channel. We take a design challenge from our community and spend an hour working through it while community members follow along, ask questions, and design with us. You can watch the full studio session that this short was pulled from here: [Insert Full Session Link]. Join our community: / discord Follow us on Instagram: / invoke.ai 👉 Get started free at https://invoke.com Check out our open-source, locally-hosted Community Edition at https://www.invoke.com/downloads Download the 2.5D Tile Generator workflow: https://www.invoke.com/workflows/2-5d... Be sure to follow directions for import and download all the components you'll need to configure it!