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A Voxel game is a game made of a bunch of small cubes, kinda like Minecraft. Because the games contain millions of little cubes, it's pretty much impossible to make a large voxel game in a game engine like unity or unreal engine 5. That's why I decided to craft my own engine using a lot of tricks to optimise things and allow me to have large voxel worlds without lagging. In this video, I show you the process of making my voxel engine from scratch using only the OpenGL library in c++. No game engines. You will see that it wasn't easy to do, but it was worth it because the results are amazing and I learned many things. In the end, what I had looked more like Minecraft 2.0 than a voxel game, but that will be fixed later :) In the next part, I plan to do Procedural Generation to generate a random world based on a seed as you move around so stay tuned. Huge shoutout to LearnOpenGL for the amazing tutorials, I couldn't have done it without them: https://learnopengl.com/Introduction --------------------------------- Subscribe for game making tutorials, other game-making related content and to follow my projects with the devlogs ! 0:00 Intro 0:32 Engine: Why & How 1:30 OpenGL 2:07 Cubes or squares ? 3:27 Landscape 5:25 Optimisations 6:37 World Interactions 9:50 Colors 11:25 Destruction 12:20 Octree/Chunks 14:10 Outro #gamedev #coding #indiegame