У нас вы можете посмотреть бесплатно Ultimarc Ultimate IO - Dual Board Overview или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Here is my experience with a dual Ultimarc Ultimate IO setup for my arcade panel. I couldn't find much relevant online and just went in hoping things worked out. Please take all this as amateur advice as I went in with zero experience, including wiring. This may help you configure your own dual Ultimarc Ultimate IO setup or clarify something about a single board too. *Trackball is on USB - Spinner is wired into IPac directly. I tend to mix this up in the video! Key points: -2 Ultimate IO boards work together and are needed for large panels -Each Ultimate board needs unique firmware, one labelled ID2, to be seen in other software, accessed in IPAC using /2 -Flashing firmware is safe to go back and forth between versions (I've flashed 1.56 to the 1.55 board and back testing) -Don't be intimidated playing around. I've flashed firmware, forced mixed configurations, had both boards on the same firmware, both boards connected via USB during flashing, boards locking up. They'll come back. -Each board only supports 2 players when connecting a trackball or Spinner to it, because those devices use inputs for players 3 and 4 partially. -Each board will create 2 xinput devices, will need to shift independently from xinput to keyboard and back. You can have 4 controllers from 2 devices created on each board. -You can send command lines to switch input profiles, good luck with 2 boards. 1 board might be viable. -Switching modes is done holding 1START + P1SW1 to keyboard, 1START + P1SW3 to xinput -Keep in mind board 1 will be players 1 and 3, or else you're going to need looooooong cables connecting players 3 and 4 to one board. -Won't impact 2 player fighting games as they will identify p1 and p2 based on what button you press on the panel to tag into the game -Will impact 4 player games that visually identify your play area, put right board into xinput first to correct -Hold down P1SW1 button when plugging board into usb to force keyboard startup -Use Pacled64 if you need to reset your LED startup sequence on the boards -LED will not be controlled when board is in xinput mode, things will look weird but perform fine -Devices will be going in and out of device manager as you are changing from xinput to keyboard, devices will refresh. This is why the boards lock up occasionally, or are stuck in xinput with keyboard binds etc. I found best luck swapping to xinput once fully loaded into a game to avoid timing issues, one board at a time, when at a idle game menu. I put the boards back into keyboard when back in Bigbox. The recording caused myself more grief then I normally run into. *Why not keep the board in XINPUT? Emulators and retroarch will assign controllers it sees to controller slots in the software, including these from the panel!! Leaving the boards in xinput will always cause them to be detected and cause problems using real controllers you connect after. For this setup I use lots of controllers for each section, the arcade panel needs to remain invisible to allow tagging in bluetooth controllers. So, it's kept in keyboard mode until needed. This is why Retroarch works with the arcade panel in every emulator used, along with Bluetooth controllers, at the same time. You can combine 4 arcade panel xinput devices + 2 bluetooth controllers for 6 player games like TMNT Shredders Revenge easily also if you are curious. Ultimarc products: https://www.ultimarc.com/ **This is a practice video - I'll replace in the future #launchbox #bigbox #retrogaming #retrogames #arcadecabinet #homearcade #gaming #gamingsetup #arcadetour #retro #emulator #emulation