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There is a previously undiscovered Sound Test in this game. Since all the actual game logic coded in special scripting language no one know how to trigger it previously. In this video you may see the process of complete game disassembly along with data structures parsing. Next we reverse engineer the scripting engine, figure out the command bytes, its sizes and functionality. Then accidentally we may figure out the actual Sound Test code without even decompiling all the scripts! Watch till the end! Also, let's try this format. Me increased the speed of this video three times but added some lovely Retrowave soundtrack, so even if you bored, just listen to the music. ;) Press Bell if you want to see how me write the decompiling scripts and completely decompile the game logics (maybe this will help in the Genesis version). Courtesy of Music in this video to https://newretrowave.bandcamp.com 's The 80's Dream Compilation Tapes Vol.1 and Vol.2 1. 00:00 Futurecop! - Maladaptive Daydreaming 2. 03:08 GrooveWorthy - PantherForce V 3. 07:35 GrooveWorthy - Breakdown (Bonus) 4. 12:40 Highway Superstar - Easy Ride 5. 16:52 A Space Love Adventure - Nightcall (Kavinsky cover) 6. 21:32 Akahandsdown - Twin Turbo 2.0 7. 24:50 Apollo Zapp - Foggy's Plume 8. 30:09 Apollo Zapp - Sexbot3000's Blues (Bonus) 9. 34:27 Arcade High - Crystal Dreams 10. 39:09 Betamaxx - Simulator 11. 42:25 Botnit - Routine Stop (Bonus) 12. 46:20 Bourgeoisie - The Last Emperor 13. 51:24 Hot Hot Hawk - Space Traveler (Feat. Pasha) 14. 56:22 Botnit - Routine Stop (Bonus)