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The awesome new Rendition Ready track "Belle Isle" by Samsepi (https://www.icr2.net/forum/showthread.... As you can see in the replay Dosbox-Rendition/RReady has issues with 32 cars or more visible at once. This appears to be an issue with Dosbox CPU emulation at least as far as I can tell. I'm looking into possibly getting QEMU working with Speedy3D support. QEMU offers much higher CPU emulation speeds (since it's using the real CPU as a virtual machine and not in fact emulating it).It wasn't the car physics/damage causing this. This is running with a special experimental patched version of cart.exe (1.2 GB texture heap) running on a test build of Dosbox-Rendtion with 1.5 GB of XMS RAM. The game doesn't doesn't appear to be capable of using a bigger texture heap. Setting it higher forces the heap down to 768 MB at runtime. In practical terms the a total of ~700 individual mipmaps (some textures have 8-10 mip maps) are allowed which is why tracks and carsets needs to shed a few mips to be playable. I haven't been able to get rid of this restriction or increase the view distance, yet.