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Rules: 1. All forced battles are fought on Apocalypse difficulty. 2. Experience gain is minimized by only fighting forced battles and recruiting demons when necessary. 3. No fusing demons. Compendium usage is fair game. 4. No skill changes or using the Skill Plugin app. 5. No stat boosting items or apps, including Armor Boost Kits. (RIP my endgame +380 HP, +60 AG on Nanashi from Armor Boost Kits) Krishna is a weird boss. It's not hard to see why he's consistently regarded as one of the toughest bosses in the game; he buffs and debuffs like crazy, he can inflict a ton of crippling status ailments in a single move, and he hits hard with Ziodyne and Zandyne. But on the other hand, it's not that hard to nuke him into the ground with the right preparation and some luck. Krishna's greatest threats are undoubtedly Venomous Raga and Dream Raga, which make Hallelujah an absolute necessity. However, Nanashi can also wear the hazmat suit armor, which will protect him from Venomous Raga's statuses if Hallelujah is down or if Chironnupu uses Enduring Cheer. It definitely takes some luck to survive, but generally it's fine if Krishna uses Venomous Raga without Warding Shout up. Regarding buffs, Krishna's use of Combat Tara can easily spiral out of control, but he's a lot more manageable if he's debuffed to max in the opening rounds. Sukukaja is also helpful, since it's the only buff that he can't erase. It's best to ignore attack debuffs from Venomous Raga and wait for Navarre's Dekunda, but Dream Raga's defense debuff should be erased as soon as possible with a Dekunda Stone or by switching out demons. Offensively, Nanashi's Mudoon isn't that strong on its own, but with a bunch of multipliers the damage really skyrockets. The +9 affinity gives Mudoon a 1.7x damage multiplier, which also applies to Mudoon Stones. Wearing the Dark Pleroma accessory grants a 1.25x damage multiplier, and Concentrate's 2.5x multiplier averages out to another 1.25x per press turn. That all comes out to 2.66x off of base Mudoon, and that's before buffs and debuffs even come into play. Krishna has about 9300 HP, but Nanashi's damage really adds up quickly with all the multipliers. At half health, Krishna offers his hand to Nanashi. Taking his hand will cause Dagda to buff Nanashi's attack by +3, which provides a great opportunity to quickly tear through the remainder of his HP. It only took me four more turns to blast Krishna for over 5000 damage, easily defeating him. It's kind of underwhelming for one of the most memorable boss fights in the game to end so quickly, but it's also really satisfying to see Mudoon hit for nearly 2000 damage.