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GBO2 Xeku Zwei: Huge ballistics powerhouse! скачать в хорошем качестве

GBO2 Xeku Zwei: Huge ballistics powerhouse! 3 года назад

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GBO2 Xeku Zwei: Huge ballistics powerhouse!
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GBO2 Xeku Zwei: Huge ballistics powerhouse!

This video contains two rated matches I had with the recently released LV1 Xeku Zwei on Gundam Battle Operation 2. It is a 650 cost general with gigantic ballistic damage, outstanding stun accumulation, great mobility, great durability and even nice melee ability. It pays a lot for this though due to it being one of the biggest suits in the entire game, lacking a dodge roll and lacking instant stagger outside of the clubs. I am really not sure what to think of this suit, it has huge damage potential but actually using it to the fullest is difficult when you will just get focused down. I still think these two matches went pretty good though, so I hope that you enjoy watching! The primary weapon of Xeku Zwei is a smart gun with 900x3 power, 3 seconds cooldown, 20%x3 heat, 13 seconds overheat, 1 second swap time, 600m range and 35%x3 stagger value. This seems to have ok stats on paper until you realise that it is left hand shooting stop to fire. This is ok for damage but you can't stun raids or Damage Control equipped MS at all. Its primary melee weapon is a beam saber with 2500 power, 2.5 seconds cooldown, 0.77 seconds swap time and 80% combo modifier. This is the same beam saber belonging to Type 2/3 Xeku Eins and shares the same easy to use moveset, but with high combo damage. Its first sub weapon is a vulcan cannon with 120 power, 50 ammo, 520 RPM, 15 seconds reload, 0.5 seconds swap, 200m range, 1040 DPS and 6% stagger value. These have great stats for vulcans and stun in about 2 seconds, but they aren't worth using at all considering your missiles have better all round stats while still being able to boost and shoot. Its second sub weapons are a pair of beam sabers with 2700 power, 2.5 seconds cooldown, 0.5 seconds swap time and 150% downswing modifier. These have fast swap time, high downswing power and share the same moveset as Type 1 Xeku Eins. Its third sub weapon is a machine gun with 180 power, 180 ammo, 520 RPM, 20 seconds reload, 0.5 seconds swap time, 350m range, 1560 DPS and 4% stagger value. Other than 1% more stagger value and more damage, this is a copy of the Type 3 Xeku Eins machine gun. It has high DPS and long range but it isn't the best option to use when your missiles have the same DPS, adding boost fire ability and far more stagger value. Its fourth sub weapon is a missile pod with 200 power, 42 ammo, 455 RPM, 8 seconds reload, 0.5 seconds swap, 300m range, 1517 DPS and 13% stagger value. This is easily your strongest weapon, so treat it as your primary. It has immense stagger value and DPS which makes it really easy to initiate with. It can easily melt raids or other generals with the ballistic output, but it can even be used to stun before melee since they can be fired while boosting. Its fifth sub weapon is a set of 4 clubs with 1000x4 power, 4 ammo, 23 seconds reload, 1 second swap time, 250m range and 30%x4 stagger value. These have gigantic damage, stagger value and instantly stun. The reload time is long though and they can often only do partial hits due to the way which Xeku Zwei holds them. These pair really well with the Overfeed skill to quickly pop off two shots. The Xeku Zwei has 26000 HP, 36 ballistic/beam resist and 25 melee resist. These defences are absolutely amazing and lets you survive a lot of punishment. It is easily the most durable suit at cost considering that it also has 35% reduction leg buffers, 30% shoulder buffers and 30% back option buffers. Though the large size means you can get melted quicker than you expect if an entire team shoots at you. It lacks a dodge roll, but instead gets the combination of LV1 Maneuver Armor and LV2 Damage Control. It also has 145 hover speed, 235 boost speed, 90 thrust and 69 turning speed. This is absolutely insane mobility other than the lower than average turning speed. It is made even more insane by having LV4 Forced Injector, LV3 Flight Control and even LV1 Flap Booster which basically allows you to fly at the cost of intense thrust usage. Despite the size, it also has LV1 Offence System to make it hard to interrupt when doing melee combos along with LV2 Power Accelerator to boost away from melee clashes. Its star skill would have to be LV1 Overfeed. This is activated via the touchpad and lasts for 30 seconds, disabling all ballistic weapons for 20 seconds after it ends. In return though; your ballistic weapons are instantly reloaded when it activates, reload times are cut by 50%, stun accumulation taken is reduced by 50% and you gain ranged instant stun immunity while holding a ranged weapon. Overall I don't think that Xeku Zwei is very good. It has huge damage potential but the lack of instant stuns along with being obnoxiously huge makes it very easy to bully. I expect it to be buffed in the future but it is still pretty fun to play if you are used to massive MS. Thanks for watching! Music used: Ace Combat 2, Rising High Dynasty Warriors Gundam 2, A Good Thing Is Possible

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