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Introduction - So, I got the idea of playing this level because WhiteEmerald had said that this was the most horrible experience that she has ever had & the gameplay to her was not enjoyable at all. I really didn’t think that was true, since all levels in my opinion should be given at least a chance for playability. I got to practicing this, & learning it was by far the most painful part. Even though I did not enjoy learning most of the level, I still think that this level is fairly good! I will just say that this gameplay will probably be more enjoyable on a higher refresh rate. Also, the thumbnail was made by WhiteEmerald! Please check out her YouTube channel! - / whiteemeraldgd Level Review - This level is honestly quite okay to play, however the difficulty is inconsistent, & the learning process takes up so much time. The first 15% is actually somewhat hard to pass often due to a few parts being harder than the rest, particularly the rocket part at 2%, wave part at 7%, and the mini ball part at 12%. After that, there are still a couple of difficulty spikes left in the predrop. Those few difficulty spikes are the green orb timing at 15%, rocket part after the green orb, and the 4x speed wave spam before the drop. The start of the drop is pretty difficult because all of the wave parts before 45% were inconsistent to play. Actually, the three orbs in the ball part at 43% are really awkward, however I later realized that you just have to hit them all quite early. So far, learning the level up to this point has not been that awful, but after 45% though is when the learning process becomes extremely tedious. The mini robot jumps at the start of the second half have to be very quick & they have to be done with a semi-blind transition. From 50% - 60%, it is by far the hardest & most inconsistent portion in the entire level. To start with, the wave at 50% has the most awkward structures to get through, & the mini rocket right after is very hard because of the obscure momentum that is needed to pass it. Not only that, but you face a white flash transition that covers the whole screen. The next wave part that begins at 54% is extremely difficult, & the timings between 58% - 60% caused a lot of failures here. Now, here come the duals, & they take so much time to get consistent with. The only difficulty spikes in the entire dual portion was the whole first dual, & the inputs between 70% - 73%. Other than that though, the duals just need lots of learning to pass them at a frequent rate. Lastly, the ending is quite unbalanced because there were a couple of extreme timings, specifically the dash orb at 89%, very late jump at 90%, and of course the red orb at 98%. Level Info - Attempts - 5,153 Worst Fails - 54%, 55% (x3), 56% (x2), 58% (x3), 59% (x3), 73%, 90% (x2) Song - • Creo - Endless (Creo - Endless)