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Project files are available for free on my Patreon: / ghislaingir Twitter: / ghislaingir Mastodon: @[email protected] UE's Control Rig Doc: https://docs.unrealengine.com/5.2/en-... 0:00 Intro 1:46 Quick Start Guide - Blender Setup 2:18 Quick Start Guide - Basics 4:14 Quick Start Guide - Construction Event 4:44 Quick Start Guide - CE - Import Skeleton 4:57 Quick Start Guide - CE - First Hierarchy 8:30 Quick Start Guide - Forward Solver 9:55 Quick Start Guide - Hierarchy Importance 10:18 Quick Start Guide - CE - Reparenting 10:38 Quick Start Guide - Backward Solver 11:35 Quick Start Guide - Cyclic Dependencies 12:53 Quick Start Guide - Separate Hierarchy 13:14 Quick Start Guide - Export & Edit Animation 13:55 Quick Start Guide - FK Limitations 15:03 IK/FK Spine - Construction Event 17:06 IK/FK Spine - Forward Solver 21:12 IK/FK Spine - Backward Solver 22:17 IK/FK Arm - Construction Event 24:15 IK/FK Arm - Forward Solver 26:57 In-Game IK Leg - Using Different Rigs 27:35 In-Game IK Leg - Forward Solver 28:06 In-Game IK Leg - Offset Principle 29:22 In-Game IK Leg - Capsule Offset 30:00 In-Game IK Leg - Missing IK Bones 30:40 In-Game IK Leg - Anim BP 31:00 Outro Hey! I didn't necessarily plan to make a video on Control Rig but here's one! I wanted to give Control Rig a fair try to see if it'd fit the requirements for a personal project of mine, and upon reading the documentation, exploring demo content released by Epic and watching tons of Youtube tutorials, I realized I may have something to bring to the table after all. Thus, in this video, I first make a fast introduction to Control Rig, then I do a breakdown of a complex IK/FK spine, a switchable IK/FK arm and an in-game leg IK setup. I tried to be as descriptive as possible but some rigs are quite complex, so be prepared. Hopefully this video helps in some way in your own Control Rig journey :) Thanks for watching and thanks for the support! Cheers.