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This is video number twelve in my video series on creating a game in UE4. This follows my process in making "a-Maze", my simple game using the Unreal Engine 4. In this video, I cover the level select menu. This is a complicated and longer video, but it's full of good info. I use variables from my save game to set up level select buttons, text values, text colors and operability of each unique (dynamically created) button.I also show how to communicate between UMG widgets. This is all done with UMG Widgets. NOTE: I did not cover the Main Menu creation really, but it is very simple. In my level blueprint, I just add the main menu to the viewport off my Begin Play node. Background noise brought to you by my wife, who is helping the kids stay focused on their school work and preparing for dinner (yeah, she's awesome like that!) Please leave questions and comments in the comments section. Thanks! Check out the blog here: http://mymazegame.blogspot.com/