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I made my first game as a solo developer using Unreal Engine, and this video is my honest breakdown of how it happened. In this video, I talk about how I picked a small scope, chose a game engine, and focused on learning the basics of game development instead of chasing perfection. I built small test levels, broke things constantly, connected random blueprint nodes, and learned by trial and error. I also talk about why I ignored a lot of the discouraging advice from older generations of game devs, how I used AI as a learning tool (not a shortcut), and what finally helped everything click. This journey eventually led to me publishing my first Steam store page, which still feels unreal to say. 🎮 Wishlist the game on Steam: 👉 [Link in comments] If you’re trying to make your first game, my biggest advice is this: don’t wait until you feel ready — just start. Thanks for watching 🙏 If this video helped or inspired you, consider liking, commenting, or subscribing — it really helps the channel grow.