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Welcome to iLogos Podcast ✌ For our very first we invited legendary game producer David Mullich, who helped such masterpieces as “The Prisoner” and “I Have No Mouth And I Must Scream” see the world. We asked David, as someone with 40 year-long experience in gamedev – how the industry changed over this course – what challenges he faced during work on games that turned out to be immortal classics and where does he see the future of gaming. 🚀 Brief introduction: David Mullich is a well-known video game designer and producer who has developed projects for Activision, Disney, Electronic Arts. He has been working in the gamedev for 40+ years. David produced DuckTales for Disney, also designed Heroes of Might and Magic III, Vampire: The Masquerade, and many others. Right now, he works as a consultant and helps people to learn game design. Once, he said, the perfect game must be easy to learn and difficult to master. 🎙️ iLogos Game Studios moderators: Svitlanka Serhiichuk, CBDO, Board Member Illia Vasiliev, Project Manager Alexey Yurchenko, Head of Art 😎 Who we are: iLogos Game Studios provides solutions for game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 460+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many others. 🙌 Follow iLogos Games Studios socials to stay tuned for our future podcasts: Facebook: / ilogosgames Instagram: / ilogos_games LinkedIn: / ilogos Website: https://www.ilogos.biz/