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Subscribe and learn more from me about Game Development and Programming! In this video, we'll explore the process of setting up and utilizing C++ with GDExtension for your Godot projects. Learn how integrating C++ can enhance your game development workflow. Whether you're an experienced developer or just starting out, this video will offer step-by-step guidance to effortlessly set up C++ in Godot using GDExtension. Elevate your game's performance and robustness with the combination of C++ and Godot 4.1. Experience the power of merging the best of both domains! RESOURCES Python: https://www.python.org/ CPP Extension: https://github.com/godotengine/godot-cpp SConstruct file: #!/usr/bin/env python import os import sys env = SConscript("godot-cpp/SConstruct") For reference: - CCFLAGS are compilation flags shared between C and C++ - CFLAGS are for C-specific compilation flags - CXXFLAGS are for C++-specific compilation flags - CPPFLAGS are for pre-processor flags - CPPDEFINES are for pre-processor defines - LINKFLAGS are for linking flags tweak this if you want to use different folders, or more folders, to store your source code in. env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") if env["platform"] == "macos": library = env.SharedLibrary( "demoproject/bin/HelloWorld.{}.{}.framework/helloWorld.{}.{}".format( env["platform"], env["target"], env["platform"], env["target"] ), source=sources, ) else: library = env.SharedLibrary( "demoproject/bin/HelloWorld{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), source=sources, ) Default(library) Launch.json: { // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?link... "version": "0.2.0", "configurations": [ { "type": "lldb", "request": "launch", "preLaunchTask": "build", "name": "Debug", "program": "C:\\Users\\FinePointCGI\\Downloads\\Godot_v4.1.1-stable_mono_win64\\Godot_v4.1.1-stable_mono_win64\\Godot_v4.1.1-stable_mono_win64.exe", "args": ["--path", "C:\\Users\\FinePointCGI\\Documents\\Godot CPP Tutorial\\demoproject"], "cwd": "${workspaceFolder}" } ] } Tasks.json: { // See https://go.microsoft.com/fwlink/?Link... // for the documentation about the tasks.json format "version": "2.0.0", "tasks": [ { "label": "build", "type": "shell", "command": "scons -j12 target=template_debug debug_symbols=yes" } ] } BE MY FRIEND: 🐦Add me on Twitter: / finepointcgi Check out my Website: https://finepointcgi.io/ Where to suggestion Things: https://github.com/finepointcgi/Finep... You can support me on Patreon: / finepointcgi Hang Out with the Guys on Discord: / discord TIMESTAMPS 00:00:00 – Start 00:00:57 – Installing Pyton 00:02:57 – Installing Scons 00:03:55 – Getting the Godot C++ Project 00:06:14 – Compiling the Godot C++ Project 00:08:43 – Oh Boy Its Compiled! 00:10:48 – Setting Up VS Code for C++ 00:11:20 – Creating Our First Header File 00:16:38 – Creating Our C++ File 00:19:20 – Building Out Our Constructor 00:20:13 – Registar Our Plugin With Godots Subsystem 00:24:00 – Explaning Initalization Levels 00:25:58 – Using Extern C to Initalize Our Plugin 00:30:38 – How To Build Your Plugin 00:33:39 – Creating Our Godot Project 00:34:29 – Creating a GD Extension File 00:38:30 – Welp Something Blew Up 00:39:01 – Showing Off Our Node 00:40:53 – How To Stop Your Plugin Running in the Background When Not Playing Th Egame 00:42:32 – Why Godot Needs To Be Closed 00:43:46 – How To Move Stuff Around! 00:46:38 – Exposing Our Variables to the Godot Inspector 00:52:07 – Setting Up Our Player Actions 00:52:44 – Creating Signals and Functions for GD Script 00:55:41 – How To Use Our Node With GD Script 00:58:06 – How Can You Debug in VS Code? 01:04:41 – Outro and Recap MUSIC Music provided by TheRelaxedMovement. Check it out here: / therelaxedm... HASHTAGS: #C++ #Godot4 #GDExtension ABOUT MY CHANNEL: I've been a software developer for over 9 years. I've worked in the game industry for 3 of those years. This channel is used for news on the gaming\programming industry and for tutorials for game\programming development. How To Use and Debug GD Extension With Godot 4.1! Advanced Godot 4!