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If the Devil is six, then God is seven. This mod was very fun, but also evil, which fits with the name. A lot of the inputs, especially in the Devilside are extremely tight, making the levels a lot harder than they look. Snackeline Summit was a very interesting concept, but I never want to play as heavy Madeline again. I also found the holdable dream block in Dreamcatcher to be interesting, but it also made the map really hard to route (I had to look up the later rooms), and the execution was also the hardest of all the main maps. Madeline Gets Wet was a lot more fun than I expected, I haven't played much water precision in the past. I really liked how Woosh had you constantly jump off of spikes using wind. Bubbles! had really good music. I don't think I have that much to say about Strollin'. The Devilside had some of the best music I have heard playing a Celeste mod, which was good given that all of the rooms are a minute long and every input is super tight. I also liked how each screen introduces some new tech, rather than just using what was introduced in the original maps. Timestamps 0:00 strollin' 2:31 bubbles! 4:21 dreamcatcher 7:04 snackeline summit 12:04 madeline gets wet 15:19 woosh 17:43 DEVILSIDE