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Finally did it without using a continue. Very hard, arguably as hard or harder than CHIMPS. Route is below, if you want to try this out yourself: Round 3 - 000 dart top left platform on corner + 000 sub1 on right Round 10 - Brickell during round in middle Round 14 - 001 sub1 during round Round 15 - 101 sub1 during round Round 18 - Brickell ability for green rush at the end (count 14 greens in a row) Round 19 - 000 sub2 on left Round 20 - 100 sub2 Round 22 - Brickell ability towards end, so it carries over Round 23 - 101 sub2 Round 27 - Brickell ability when yellows show up Round 28 - 100 sniper1 on strong Round 29 - 000 boat1 Round 31 - Brickell 1st ability Round 32 - 201 sub1 Round 34 - Brickell on Strong, 010 boat1 during round Round 35 - 110 boat1 during round Round 36 - 120 boat1, Brickell ability at start Round 37 - 220 boat1 Round 38 - Brickell ability when leads show up Round 39 - 202 sub1 Round 40 - 102 sub2, Brickell ability Round 42 - 200 Alch1 on strong Round 43 - Brickell ability Round 45 - 300 Alch1, Brickell ability Round 46 - 203 sub1 Round 47 - 202 sub2 Round 48 - 100 Alch2 on strong Round 49 - 200 Alch2, Brickell ability w/ ceramic Round 50 - 300 Alch2, 203 sub2 Round 51 - 030 Tack Round 53 - Maybe use Brickell ability for MOAB on top right Round 54 - Megamine in middle, 204 sub1 during round Round 55 - Brickell 1st ability for 4th ceramic rush Round 58 - 302 Boat1, Round 59 - Brickell 1st ability for camo leads Round 60 - Megamine top left Round 61 - 040 tack during round, maelstrom off cooldown Round 62 - Megamine first fortified MOAB Round 63 - Maelstrom first ceramic wave, Brickell ability 2nd ceramic wave (right when they enter screen), maelstrom third ceramic wave. Round 64 - 202 sub3, Megamine on left, Maelstrom off cooldown, RNG? Round 65 - Maelstrom ceramics, Brickell 1st ability for MOABs Round 66 - 203 sub3, Maelstrom to be safe Round 67 - 200 Alch3 Round 70 - 300 Alch3 during round Round 71 - Brickell 1st ability for MOAB rush Round 73 - Maelstrom Round 74 - 204 sub2 Round 75 - Megamine on left, maelstrom, Brickell 1st ability? Round 76 - Seems to generally work without abilities. Can use Brickell's 1st ability if available to be safe. Round 77 - Maelstrom, 204 sub3 Round 78 - Brickell first ability twice Round 79 - Maelstrom the fortified BFBs, avoid using Brickell's 1st ability if you can Round 80 - If you have Brickell's 1st ability available, use that, plus megamine. Otherwise, sell everything for a 040 sub, and first strike the ZOMG.