У нас вы можете посмотреть бесплатно Must Know Marisa Combos for Street Fighter 6 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
(Combo Tips and Terms Below ⬇) Marisa is Street Fighter 6. My eyes have been opened. Drive impact no problem. Projectiles, not an issue. 3K damage combos off any confirm, EZ. If you want to win watch this guide, get your bnb combos down on marisa then head to the streets. Its all covered here! Threaten any part of the screen in less than 5 minutes. It sounds to good to be true but it blatantly just is. On hit the world is your Oyster. Have Fun Fighters! Need anything, lmk in the comments! 🙏🏾❤ Liked the Vid? Support the channel with SuperThanks! ► Click the ❤ Above Get access to Coaching and Content by becoming a member ► / @2xkairos More questions? Chat with us in the discord ► / discord Even more FGC Tech ► https://x.com/2XKairos (Combo Tips and Terms Below ⬇) BGM: Street Fighter 6 Marisa's Theme - Pankration Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 ST= while standing CR = while crouching LP MP HP = light medium heavy punch LK MK HK = light medium heavy kick QCF = Quarter-Circle Forward = ⬇↘➡ QCB = Quarter-Circle Back = ⬇↙⬅ DP = Dragon Punch Motion = ➡⬇↘ [X] = Hold until attack activates PP = Any two punch buttons KK = Any two Kick buttons DL = Delayed Press CH = Counter Hit PC = Punish Counter DR = Drive Rush (X2) = Motion Repeated Twice ~ = Not a link or a special cancel just press the next button Terms Used Meaty: an attack that hits an opponent on the very first frame possible after they rise from a knockdown Safejump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo. Combo Notation: Midscreen Jump in Combo - 3460 J.hp, B+HP, qcb+HP, F+HP, qcf+LK CH St.mp Combo - 3296 St.mp(x2), qcb+PP, F+P, Dr, B+HP, DP+HP | F.jump, J.hp Whiff punish F+mp combo - 2280 F+MP, Cr.lp, cr.lp, qcb+lp, F+lP | Dash Anti- air into safe jump combo - 3121 Cr.[HP], Dr, B+HP, DP+HP Wall splat safe jump combo - 2640 HP+HK, B+HP, dP+MP Wall Splat damage combo - 3750 HP+HK, B+HP, DP+PP, qcb+lk, LP+LK Wall splat Level 2 combo - 4140 HP+HK, B+[HP], qcf+PP, qcb(x2)+P you won’t have time to dash before you start with route. Midscreen PC DI combo - 3411 HP+HK, B+[HP], qcb+HP, F+HP, DR, B+HP, DP+HP Drive rush low combo - 1800 Dr, cr.mk, cr.lp, qcf+lp, F+lp Drive rush charged overhead combo - 4239 Dr, D/F+[HP], B+HP, qcb+HP, F+HP, Dr, B+HP, DP+PP, qcb+lk, lp+lk PC Drive impact Corner Combo - 4206 HP+HK, B+[HP], qcb+HP, F+HP, Dr, B+HP, DP+PP, qcf(x2)+[P] Jab punish combo - 2931 Cr.lp, st.mp(x2), qcb+PP, F+P, Dr, B+HP, DP+LP Whiff punish St.hk - 3040 St.hk, Dr, DP+HP | F.jump, j.hk *st.hp works just as good as st.hk as a whiff punish just has shorter range and needs to be charged to get full effect as in the video DP Punish Max damage combo - 7080 St.[hp], b+HP, qcb+hp, F+HP, D+[HP], Dr, B+HP, DP+PP, D+[HP], Dr, B+HP, QCF+PP, qcf(x2)+K #Streetfighter6 #Marisa #kairosfgc