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The magic finding portion of the video wasn't an official 100 runs, it was only like 30 done with 235% MF xd. During the comparison portion of the video, its important to note that the elemental run I showed was actually on the quicker end, Lol. I didn't just test the speed once and call it a day. I know some will argue that I should have tried more variations of the build, elemental summon necro with melee skeles as meat shields, or act 2 merc with infinity, act 1 mercenary, etc. The thing is, there are probably upwards of 50 different variations you could mess around with, at the end of the day, anything that isn't a might, fanaticism, conviction boosted melee army of skeletons, simply can't compete. That being said, I think that the diablo 2 resurrected devs were way too conservative with the changes in the patch 2.4 ladder and skeleton mages need 100x more damage, and maybe even a special bonus for maxing the skill to 20 (faster projectiles, pierce, just something). Fire golem is also still pretty weak in my opinion. If I'm going to give up an insight iron golem, I want DAMAGE ALRIGHT BLIZZARD? DAMAGE. Anyways, hope you guys enjoyed the edits and all. I know I've been slow on my uploads, I recently got a full time job and at the same time I burnt out from playing D2. So it was like a perfect storm made to keep me from uploading. Hopefully I learn to manage my time better so I can give you guys more content.