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Baton charge Build Highlight Abundant monsters allow you to stun monsters and elites for a longer period of time and get away with minimum requirements for EHP Synergy from Streamlined skill structure, since all skills work together in order to maximize efficiency Approach & Solution This build is not new but the combination of skills and the new monster density allows this build to flourish. When I first tried this build back when HOTA was first getting popular I did not like the lack of damage and hence in MP10 you couldn't CC very well. This in combination with the snare of SOJ makes the build a different a fun option. Take into consideration that if you have better EHP than I do you can change for instance OP for Marathon. I like the OP-Crushing advance skill since I think creates a low of AOE that goes hand in hand with the build. Strategy & Goal Ultimate target of Baton charge Build is to deliver a lot of CC and crown control capabilities. This makes it a fun choice for group play and solo play. The synergy of the skills and gear allows for a lot of stability since you don't die to the normal affixes. The gear choice allows you to still kill elites very fast and hence you don't feel like smash rune is mandatory Differentiator Allows you to block and tackle anything the game can throw at you. For solo play it allows you to get away with low EHP without having to run WW For group play you provide a lot of added value to the group aside from just pure DPS Recap By no means am I trying to convey a message that I invented a new build since this has been posted many times. But I haven't seen the combination of skills, runes and gear proposed in this package. Below is a link of a video showcasing the Baton charge Build. Please feel free to comment and theorycraft on any enhancements for it.