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Learn to play Evolution: Climate, by North Star Games! This video teaches everything you need to know to build your own ideal species and keep all the food for yourself while adapting to a changing climate. Complete Evolution: Climate rulebook: https://www.evolutiondigitalgame.com/... Chapters: 0:00 Introduction 1:09 Round overview 2:10 Feeding turns 3:41 Trait cards 4:25 Carnivore 6:15 Green traits 7:18 White traits 7:55 Red traits 8:46 Yellow traits 10:19 Evolving each round 10:47 Deal cards 11:19 Play to watering hole 11:43 Evolve 14:17 Activate begging of round powers 14:35 Reveal food and climate 14:57 The climate track 15:36 Climate event cards 16:27 Climate-related deaths 17:10 Blue traits 17:29 Set food supply 18:02 Game setup 19:08 Endgame 19:53 Conclusion Rule adjustments if you’re used to the original Evolution game: Each round, deal 4 cards to each player, plus 1 per species they have Each species can have up to 4 traits (only 3 in a 2-player game) After your setup each round, if you saved cards, you can choose to put any number of your extra cards on the bottom of the deck and draw new cards from the top to replace them. There are new blue trait cards with climate-related abilities, and some traits from the original game have added climate-related abilities. The climate track can help or hurt your species and affect the food supply each round (see the Climate Track chapter at 14:57 for details on this addition and how blue trait cards work with it).