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https://1drv.ms/u/s!AoPEwcmh86n1lFLom... Also included is the shell of a hopper I used for scale purposes. You don't have to use it. But you can import it into the scene if you are like me and need to see something to give a real world idea of somethings scale. Load that template in Blender... Import into the scene the 3d objects. Be it a obj you exported from 3ds studio, or a FBX or Collida you got from online somewhere for free. I show you how to set up the collision. I explain how to make the texture in world editor to work with your new 3d object :) What I do not go over is setting up multiple LODS for changing LODS. I can go over that too if needed. It really matters when you have many 3d objects that are pushing your machines limits. I would say it matters too for anyone you make a level for. They may have a old machine and will think your level is poo if it runs bad for them.