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In this video, I teach an AI how to play and eventually win the classic 2048 game from scratch. We’ll build everything step by step in pure HTML, CSS, and JavaScript, and explore how the AI actually “thinks” about its next move. This isn’t just a code-along; it’s a full walkthrough of how to design and code the AI algorithm, the decision-making logic behind many game AIs. You’ll see the full process, from setting up the board to teaching the AI to evaluate moves using heuristics like smoothness, empty tiles, and monotonicity. If you’ve ever wondered how an AI decides what to do in a game, or how algorithms like Expectimax differ from Minimax, this is the perfect project to learn from — with real code, real results, and a few funny trial-and-error moments along the way. We’ll cover everything step by step: • Setting up the 2048 board and movement logic • Creating helper functions to simulate tile slides and merges • Designing heuristics for the AI to “measure” good moves • Implementing the Expectimax algorithm for smarter play • Watching the AI improve and finally win the game By the end, you’ll understand how to code your own simple game AI, how Expectimax works, and how small changes in heuristics can dramatically affect performance. Thanks for watching — and if you enjoy AI coding projects, programming tutorials, or just seeing what happens when code starts to think for itself, subscribe to Programmetry for more videos like this. 🎥 Subscribe for more videos like this: / @programmetry 🤖 AI Experiments Playlist: • AI Experiments Timestamps: 00:00 Introduction 00:14 Phase 1: Coding 2048 From Scratch 00:49 Game Grid 01:03 Game Tiles 01:34 Movement and Score Tracking 02:23 New Game Button and High Score Tracking 03:17 Game Over Menu 03:36 Phase 2: Coding the AI (Max) 04:20 Max Plays with Random Moves 04:59 Adding Helpers 05:32 Creating Basic Heuristics 05:49 Smoothness 06:45 Expectimax Function 07:45 Max Plays with Expectimax AI Algorithm 09:12 Monotonicity 10:04 Max In Corner Strategy 10:58 Max Plays with New Heuristics 12:07 Merge Potential 13:03 Adjusting Heuristic Coefficients 15:05 Max Fumbles an Easy Win LOL 16:00 Max Finally Wins...? Song: Fragments Composer: AERØHEAD Website: / @aero_head License: Creative Commons (BY-NC 3.0) https://creativecommons.org/licenses/... Music powered by BreakingCopyright: https://breakingcopyright.com #ai #coding #programming #artificialintelligence #machinelearning #javascript #webdevelopment #codewithme #programmetry #codingproject #codingtutorial #creativecoding #beginnercoding #codingforbeginners #2048 #browsergame #codingai #machinelearningalgorithms #aialgorithms #gamedevelopment #gamedev #aiprogramming #code #aicode #aitutorial #aiforbeginners #machinelearningtutorial #codetutorial #algorithm #algorithms #aiagents #ailearning #neuralnetworks #reinforcementlearning