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Marvel Nemesis: Rise of The Imperfects Discord - / discord \ This challenge is made by sXe_Wolverine inspired by Skorneful 1.2 Final Release Patch Notes Documented by The Mountain That Clobbers: Dawn of the Shenanigans: Cinematic camera changes (And Perhaps Storm Kit) and what not will only be added later via ISO Okay my guys, a lot of changes this time. Maybe too many to count, but i'll give you the highlights. System Changes: *Environmental Crits are understood now and can be tweaked, sadly they are still tied to many mechanics, so i tried to reach a sweespot. *Fire, Electric and Radiation effects have been buffed and should now be much more noticeable. *Environmental damage has been lowered. *Air grabs are much stronger now, and comparable to air combos in some matchups. Character Changes: A lot of work has been put into make those lesser characters into not being lesser anymore: Most characters have been buffed in some way. The lowered tiered the character, the more significant the buffs are. Here are the highlights: Roekel: Is now not the owner of the highest damage ranged attacks in the game, and is now about 4th in that regard. He wasn't nerfed, other's were buffed: Storm: Lower super shielding costs. Higher projectile damage. Thunder Ball is now stronger than the Lightning Bolt. She is now 3rd Place in ranged damage. Hazmat: Sprint Speed increased from 1.0 to 1.65 Projectile damage highly increased. Overall, might be the second highest ranged damage dealer. Solara: Is now the highest ranged damage dealer in the game (probably) Both of her attacks are now damage bombs, but mostly the ground one. Area of Effect increased and much more significant. FZ: Sprint has been increased from 0.85 to 1.4 Shockwave attacks, wall attack and air spin increased in priority and damage. She now packs a very mean punch. Spiderman: Physical Super Combo damage and Air combo damage increased. Venom: Melee deals higher damage. Air Drill and Drop Kick have higher priority and much higher damage. Continued on next post... Wolverine: Sprint increased from 1.1 to 1.7 Claw attacks increased in priority, piercing and base damage. Elektra: Base Speed increased from 0.8 to 1.0 Sprint increased from 1.1 to 1.8 Thrown Sais do not cost energy anymore. Elektra's Super Combo now deals explosive damage, comparable to Paragon's. (Even if not talking about priority or reach) Daredevil: Base Speed increased from 0.85 to 1.1 Sprint increased from 1.15 to 1.9 All Baton attacks (all of them) now deal higher damage. Air Baton Dash Shenanigan Thingy Advance now deals double damage and has higher priority. Super Shielding greatly reduced in activation time and cost Tanking through super shielding might give him some options