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OpenGL vs. Direct3D - Servan Keondjian & Casey Muratori 1 год назад


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OpenGL vs. Direct3D - Servan Keondjian & Casey Muratori

At the dawn of 3D acceleration a battle was fought over who would control the APIs that would allow programmers to unlock the power of this new type of PC hardware. Would it be an open source community effort born of Silicon Graphics tech or would the industry juggernaut Microsoft win the day? Our guests today, Servan Keondjian, lead architect of Direct3D and game development veteran Casey Muratori take us into those heady days, the zealous arguments and how it all panned out. Recorded September 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=... iOS: https://podcasts.apple.com/de/podcast... And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!   / vgnrtm   Send comments on twitter @videogamenewsr2 Or Instagram   / vgnrtm   Or Mastodon https://oldbytes.space/@videogamenews... Or [email protected] Links: https://www.linkedin.com/in/servan-ke...   / servankeo   http://servanlog.blogspot.com/p/train... https://earthsim.tv/   / cmuratori      / mollyrocket  ,   / molly_rocket  , https://computerenhance.com https://mollyrocket.com

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