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This project was a chance to look back at how things were done on older systems and to see whether I could bring a simple puzzle game to life on the Atari 7800. It also serves as a potential foundation for building something more complex in the future. Based on my earlier Java project Number Equalizer Columns, the core objective remains the same: match all four columns to the same value. For this Atari version, I expanded the mechanic by allowing players to subtract from columns as well as add to them, making the puzzle-solving a bit more dynamic. I built the game using Atari Dev Studio (7800basic) inside Visual Studio Code. Digging through the documentation was essential, as the available methods differ quite a bit from what you’d expect in modern languages. The final game features 10 levels and a column value limit of 50—your goal is to match all four columns before hitting that threshold. 🕹️Testing was done using RetroBat with ProSystem, as well as Atari Dev Studio’s built in player with BupSystem/A7800. This was a fun project overall, and a great way to explore how a classic retro system works under the hood. Resources used for this project: https://marketplace.visualstudio.com/... https://www.randomterrain.com/atari-2... https://github.com/7800-devtools/7800... https://forums.atariage.com/forum/52-... Developer Blog: https://saharahex.uk/number-equalizer... #7800basic #AtariDevStudio #Atari7800 Bookmarks: 00:00 Number Equalizer 7800 for Atari 00:14 Sprites creation 00:59 A look at the Code 02:34 gameLoop Function 04:04 Data blocks (arrays in Atari) 04:25 Demo the Game Running