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Digital Devil Saga 2 - Low Level: Satan (Boss) скачать в хорошем качестве

Digital Devil Saga 2 - Low Level: Satan (Boss) 5 лет назад

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Digital Devil Saga 2 - Low Level: Satan (Boss)
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Digital Devil Saga 2 - Low Level: Satan (Boss)

Boss: Satan His Gimmick: Satan has a few gimmicks. The first one is his Futility skill at the very start. Which will render all your passive resist, null, absorb useless. This also applies to deployed characters after Futility. The effect will stay through the entire battle. Next one is his changing elemental weakness, that works exactly like Shiva's. The second is that he'll cast God's Breath every fourth turn, unless 1 party member has +3 buffs in all stats. If that is the case then he'll Dekaja instead. The nastiest surprise is his first Temptation, which will happen once his HP fall below 50% (except if he would use Dekaja/God Breath). This is why you want to count his HP to know when to set up the first Void Charm/Ailment. His last unique Attack starts to appear once his HP drop below 25%. Retribution kills the party member with the lowest magic stat without fail. Satan's changing Weaknesses... Turn 1: Fire, Phys/Bullet Turn 2: Fire, Earth Turn 3: Earth, Phys/Bullet Turn 4: Fire, Earth, Phys/Bullet Satan's Unique Attacks... Turn 1: Temptation (once his HP drop below 50% HP) Turn 2+3: Retribution (once his HP drop below 25% HP) Turn 4: Dekaja/God Breath. (will use Dekaja instead if 1 party member has +3 buffs in all stats) Preparations/Precautions: 6 skill slots really limit the options. 8 skill slots would give you much more flexibility and a second characters could equip Void Death/Charm or even give him some attacking skills instead to speedup the fight. Resist skills are useless, that's why Seraph & Cielo are so valuable in this fight. The third character can stay in human form to not have any weakness at all. Seraph would fill this role with Trisagion, Titanomachia, Executioner or Godslayer. And Argilla would make for the best shooter after Seraph. In my case I picked Gale as the attack, Cielo as supporter & Seraph as the Shooter. This gives you party a weakness towards elec but in return you'll do more damage with Gale's Pyriphlegethon & Seraph's Prana Beam. Gale: Turn Ring. Main attacker with Pyriphlegethon, Mind Charge, Fire AMP & Boost Cielo: Synchro Ring. Supporter with -kaja & -kunda skills for Charge & Debilitate combo. Seraph: Avoid Ring. Shooter with Human Form, Critical, Max Critical. Avoid Ring ends the enemies turn immediately whenever Seraph voids or dodge an attack. -Salvation on Gale & Cielo. You can get away with one Salvation but having it on two characters is way safer. If Seraph gets inflicted with a status effect, then Cielo can use Salvation instead. -Dekunda on Cielo for the rare case that Satan uses x3 Debilitate after Dekaja, which can really screw you over heavily if you can't get rid of it. -Void Death on either Gale, Cielo or both of them depending on the skills. Cast it whenever you have a turn to spare. -Void Charm/Ailment on Cielo or Gale. This is to block Temptations 100% charm-rate -Quick Cure isn't too necessary but you won't be able to get rid of your ailments in very few cases. Quick Cure helps in exactly these rare occasions to naturally remove ailments from the wielder. The Fight: The first objective is to bring Satan to -2 with Debilitate. He'll never remove them as long as they're not maxed. This gives the party even a very slim chance to dodge attacks after every Dekaja from Satan. You only have 3 instead of 4 turns during the first cycle before Satan uses Dekaja/God's Breath. Start of the fight with "Pass→Debilitate→Pass→Debilitate→Charge". Dying here won't waste too much time and you can be as aggressive as possible. Follow that up with "Mind Charge→Charge→Pass→Salvation/Void Death→Charge". Satan is at -2 & the team at +3 with a mind charged Gale ready to unleash his strongest attack on the next turn. From now on Satan will use Dekaja on every forth turn and you'll always have to pay attentions to the number of turns, buffs and even his HP at all time. Every attack, except for his 4 unique moves and Dekaja are random. You can be really lucky and Satan will always start with Mahamadoon, which will end his turn immediately thanks to the Avoid Ring. 100-50% HP: The first phase of the fight isn't really a big problem. Only his Vanity, Debilitate & Mamudoon can possible screw you up here. 50-25% HP: Now his random hitting elementar attacks could possible kill you. Temptation prevents you from casting Void Death and gives you less turns to keep up your charge's. Below 25% HP: Retribution will kill a character and it's advisable to immediately revive the character again to be the target of the second Retribution. Which means you'll waste 2 turn icon's. Keeping charges up to 3 should be the highest priority here, unless you know you can kill Satan before the next Dekaja/God Breath turn. Satan also gets access to "Ma-Dyne" skills and in my experience will use Megidolaon more often during the last phase.

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